Traveller High Society

An RPG Blog

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2016 Far Future Enterprises.
Traveller is a registered trademark of Far Future Enterprises.

Wednesday, June 29, 2016

A Space Elevator Draft

I resumed work on my space elevator last night. It was modeled in Hexagon 1.21 using a repeated stack of links. I think it's 12km tall. Might be more than that. So I can repeat what I've built onto further stacks until it reaches some orbit height somewhere. But for close shots, I had enough of the elevator to work from for this Vue scene.

The longest part was just deciding how big the anchor should be and what that all looks like. I still have a lot of structure to add around the ground connection. I'm thinking of having the elevator go down a ways into the ground. But I still need something in the ground for the elevator shaft to hang onto. So that is being worked out.

This shot could be of a new (found) world. Vacant. For reasons, an elevator was approved first before any starport construction. Maybe the starport will be pre-fabbed on the spot, depending on what materials are left behind when the elevator is completed. If in twenty years, this world is expected to be a busy place, a class A starport will be attached near the base, along with a highport at the other end. Otherwise, it will default to a class C with just drones roaming the wastes until someone wants to make something out of the world.

I needed a real basic image like this for artifact use in a one-shot. Maybe two one-shots ago. So now I made time to make one for show-n-tell with players for the next time. Depending on how that elevator holds up, more stuff may get added to it for another possible one-shot.

Tuesday, June 28, 2016

Why Not Keep Mongoose Traveller 1st Edition Books?

I was asked about 1st edition Mongoose Traveller about a week ago. At a game store, someone brought up the green titled books, and if I was going to keep mine or not.

I figured they were talking about the new 2nd edition being released, and that maybe they were thinking the 1st edition books were not compatible. I didn't have much time to answer, because of some game events starting up. I just remember saying that I planned on keeping the 1st edition books because of their advanced character generation rules.

As I was heading to my car, I was thinking about the different books. One of them was Cybernetics. And I had forgotten why that book was yellow instead of green titled. I think I was driving to Krispy Kreme, still thinking about it.

I just now thought about that question again. And looking at my Traveller bookshelves here, I'm seeing that the book is indeed one of the yellow ones. Which means the rules are not strictly for the Imperium setting. They're more generic in their use.

So I started looking at the other yellow titled books I have. I'll be keeping those as well, because of the generic-ness of them.

Friday, June 17, 2016

Looking for Beta Testers

I'm looking for Beta testers who can test an NPC generator for the next two weeks on their Windows computers.

Message me your email if you want to be a tester.

Friday, June 10, 2016

Revisiting Some Traveller 5 Charts After Reading Agent of the Imperium

In this video, I show various Traveller NPCs being generated.

This was after I replaced some Mongoose code with some FFE code for generating nobles and homeworlds. With the main focus being on the added trade codes for planets from Traveller 5.

Wednesday, June 8, 2016

Traveller: Knowing The Difference

It's 2016, and people still confuse RPG system with setting.

They'll say how they love a setting, for an RPG that has no setting. Or they'll say they love a game system, when they are talking about a setting source book.

They are the same chuckle heads that say, "but that isn't how Star Wars works", when talking about Traveller's game system.

Anyway. When someone tells me they love Traveller, it means nothing to me. It's like saying they love TV. I like to know what part of Traveller they're talking about. Make them think about what they just said. It only helps both of us.