Roll for Sanity


Mostly about tabletop and laptop role-playing games.

Wednesday, June 29, 2016

A Space Elevator Draft

I resumed work on my space elevator last night. It was modeled in Hexagon 1.21 using a repeated stack of links. I think it's 12km tall. Might be more than that. So I can repeat what I've built onto further stacks until it reaches some orbit height somewhere. But for close shots, I had enough of the elevator to work from for this Vue scene.

The longest part was just deciding how big the anchor should be and what that all looks like. I still have a lot of structure to add around the ground connection. I'm thinking of having the elevator go down a ways into the ground. But I still need something in the ground for the elevator shaft to hang onto. So that is being worked out.

This shot could be of a new (found) world. Vacant. For reasons, an elevator was approved first before any starport construction. Maybe the starport will be pre-fabbed on the spot, depending on what materials are left behind when the elevator is completed. If in twenty years, this world is expected to be a busy place, a class A starport will be attached near the base, along with a highport at the other end. Otherwise, it will default to a class C with just drones roaming the wastes until someone wants to make something out of the world.

I needed a real basic image like this for artifact use in a one-shot. Maybe two one-shots ago. So now I made time to make one for show-n-tell with players for the next time. Depending on how that elevator holds up, more stuff may get added to it for another possible one-shot.

Tuesday, June 28, 2016

Why Not Keep Mongoose Traveller 1st Edition Books?

I was asked about 1st edition Mongoose Traveller about a week ago. At a game store, someone brought up the green titled books, and if I was going to keep mine or not.

I figured they were talking about the new 2nd edition being released, and that maybe they were thinking the 1st edition books were not compatible. I didn't have much time to answer, because of some game events starting up. I just remember saying that I planned on keeping the 1st edition books because of their advanced character generation rules.

As I was heading to my car, I was thinking about the different books. One of them was Cybernetics. And I had forgotten why that book was yellow instead of green titled. I think I was driving to Krispy Kreme, still thinking about it.

I just now thought about that question again. And looking at my Traveller bookshelves here, I'm seeing that the book is indeed one of the yellow ones. Which means the rules are not strictly for the Imperium setting. They're more generic in their use.

So I started looking at the other yellow titled books I have. I'll be keeping those as well, because of the generic-ness of them.

Friday, June 17, 2016

Looking for Beta Testers

I'm looking for Beta testers who can test an NPC generator for the next two weeks on their Windows computers.

Message me your email if you want to be a tester.

Wednesday, June 8, 2016

Traveller: Knowing The Difference



It's 2016, and people still confuse RPG system with setting.

They'll say how they love a setting, for an RPG that has no setting. Or they'll say they love a game system, when they are talking about a setting source book.

They are the same chuckle heads that say, "but that isn't how Star Wars works", when talking about Traveller's game system.

Anyway. When someone tells me they love Traveller, it means nothing to me. It's like saying they love TV. I like to know what part of Traveller they're talking about. Make them think about what they just said. It only helps both of us.

Thursday, March 3, 2016

Dragons and Spaceships

 
Alejandro Olmedo has been painting a world with dragons and spaceships. And they fit nicely together. People cringe when I mention dragons in my High Society Traveller. Take a look at his project gallery at http://alejandroolmedo.cgsociety.org

Saturday, February 13, 2016

Make Traveller Subsector Maps in Hexographer

Here's a video showing how to make Traveller-style subsector maps using Hexographer. Because of the transparency along the edge of a generated map, a photo editor that can work with PNG files will also be needed for embedding maps in your other images as overlays, etc. A free editor to use is Inkscape. I'm using Paint Shop Pro in this video.









Tuesday, February 9, 2016

The Worst RPG Rules I've Seen in a While

"Are you a virgin? This can be very important if you are female and trying to charm a unicorn."

Really? Yes, it's true. The quote above is from an RPG called RINGWIELDER. Best to stay clear of it. I beg of you. For everyone's sanity. This is exactly the kind of role-play rules that have mentally scarred many an adult. You know. Those old fat dudes with fanny packs that tell you they have been role-playing for 30+ years. Mention this game to them, and they will tell you what a great game it is. Nostalgia can warp a mind. Very sad.

At any rate, consider this a PSA.

Sunday, November 1, 2015

The Traveller Novel

Marc Miller has written a novel based in Traveller's Imperium. The story starts on Capital. There are sample eBook downloads to read at www.traveller5.net/novels.html which look good.

For .epub files, I'm using Adobe Digital Editions 3.0 to read them on my Windows 7 machine.

Thursday, September 17, 2015

RPG: Sirene Geest Worm



From Mongoose Traveller 2nd Edition.

Sirene Geest Worm.

Translation:
Siren Spirit (or Mind) Worm.

Encountered by crew of the S. S. Tubantia (ca. 5590). No survivors.
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The psionic kill shout comes from the shell (could be a brain of some kind there). It's not yet understood how the worms are related to it. Most crew only see worms behind furniture, or in darkened bathroom stalls before the siren tells them to hold a gun to their mouth as they try to resist the growing shouts.

The psionic connection does not indicate the location of the sirene geest. So it was assumed that the worms were the sirens. Or the Dutch scientist's records were not all that clear what was what really. And space-urban legends only continued the misnomer over time. Psi helmets work great against the creature.

If your players happen to find the S.S. Tubantia, they may find science records, some ship's logs, and lots of screaming.