Roll for Sanity


Mostly about tabletop and laptop role-playing games.

Saturday, October 14, 2017

Coding MapGen for Traveller's Known Space


Spent the day roughing out some of Traveller's known space in Classic Python 2.5 using PyGame 1.9.1 (aka SDL 1.2.13). The big dots are high population worlds. The yellow dot is Reference. Just need to make labels for the sectors, and work on the scroll/zoom bit.

ADDED:


Got my labels going now.

I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium?

Thursday, October 12, 2017

AHL Near World 2


An AHL, back in the day. Modeled in Hexagon 1.21. Rendered in Vue 9.5 Infinite. The Ramparts were modeled in Amapi 7.51 Pro. Postwork in CameraBag 2.8.01.

Sunday, September 24, 2017

Trillions of Lives


I got a fax today. The '70s wants its starship terminal displays back.

This is exactly how the Far Future looked to me as a kid. With people telling me about the math required in order to play the game. Math I have yet to run into. Because, Far Future.








Here is an up-to-date color chart. The red-named worlds have populations over a trillion.


Saturday, September 2, 2017

Some Amara Ships

Some Amara cruisers I decided to do some tweaking with. Modeled in Hexagon. Rendered in modo.



Sunday, August 27, 2017

The Starjumper

The Starjumper. The experimental generation starship that a scout crew would discover and investigate. Long thought to have been lost over time.

Rendered in Vue.



From Marc Miller:
Generation Ships carried crew operating the ship over lifetimes: creating and educating new generations who will ultimately explore and colonize new world. For redundancy, the crew is several thousand and devoted tonnage includes renewable and recyclable support (totaling about a third of the total ship tonnage). Payload for the destination is about a third of ship tonnage.

A Generation Ship probably induces centrifugal pseudo-gravity with a spin of 3 RPM (=.7 G). The outer hull, one deck-height high, about two-thirds of the ship length, and for full circumference (600 meters circumference, 200 meters length, 3 meters high) is 360,000 cubic meters or (divide by 13.5) = 26,000 tons. Two such decks have 52,000 tons and can easily support a population of 2,000 to 4,000.

Tuesday, August 22, 2017

The Number of Gas Giants in a System for T5

The chances for 0, 1, 2, 3, or 4 Gas Giants in a T5 system.

A quick and dirty chart.


Wednesday, August 9, 2017

Trying Out an Illustration Style

I dragged out my old Carrara 5.1 Pro with WireFrame Pro installed, and imported my Free Trader model to get this illustration look. It's one of the reasons I still have Carrara.



Saturday, August 5, 2017

A Re-Mastered Broadsword Vue Scene


Last night, I was looking all over for my Broadsword scenes. Then I realized they were all done virtually instead of locally. I was able to reverse-engineer one of the scenes I did in the past and create imports from it for use in a Vue scene that I had thought I made for this ship in the past.

I guess what I'm saying is, this is my first render in Vue, of this ship, in over a year. A one-pass render with no layered processing, that I normally used Paint Shop Pro for in the past with my Broadsword and Cutter models.

So this Vue scene file here will be my new master to make renders of other scenes from.

Thursday, July 13, 2017

No Landings Allowed

Looks like I'll be using the start of an old space elevator model as a base for my highport. It will give the Free Trader something to tether onto, or park inside of.

For reasons unknown so far, ships may not be allowed to land on the planet surface. So all trading is done from orbit.