For the last week and a half or so, I've been working on a Windows die roll program for Mongoose Traveller. I wanted it to be dangerous, but not too dangerous. A KISS sort of app. It displays a graph. And it'll also speak, if you let it. But that's as complex a computer program I'll let it get for now.
The program has tested out fine on Windows XP/7/10. Don't know about it working on Windows 8 or not.
Anyway, there is a Mongoose version, as well as a Classic version, for download from my Google drive.
A new 0.8.0 (Beta) version has been added. Uses a combo box instead of a dial for difficulty setting.
ADDED:
A new 1.0.0 (Beta) version has been added for Mongoose Traveller 2nd Edition.
Roll for Sanity
Mostly about tabletop and laptop role-playing games.
Sunday, March 2, 2014
Wednesday, February 12, 2014
Wednesday, February 5, 2014
Python Programming: A Possible 3D Star Map for RPGs
Playing around with a 3D demo program from Matplotlib in Python 2.5.
Saturday, February 1, 2014
Wednesday, January 29, 2014
Thursday, January 9, 2014
Python: Using Dicts for RPG CharGen
I've seen Python programmers use dicts for defining their player characters in role-playing games. I design characters a different way, but was wondering if others watching this have also used dicts for their game character design or not?
Monday, December 30, 2013
Thursday, October 31, 2013
TRAVELLER: The Package (Test Animation)
TRAVELLER: The Package is the name of Sameoldji's Mongoose Traveller game he's refereeing. This is an animation test I made yesterday, based on a concept painted mega city he found which we've use for inspiration.
Monday, October 14, 2013
Campaign Announced

I found out today that the name of the Traveller campaign I'll be playing in is Traveller: The Package. It will be five sessions and could continue on to ten sessions depending on how things go. There are three players and a referee. It's definitely a sandbox setting at first and will begin to take shape after a session or two. One of the players already has a mind to role-play a psionic character. He'll be human because he doesn't know the Zhodani background (his first Traveller game).
I'm beginning to see a career for my character. Either a scientist or a drifter. Probably human.
Something to Think About
I was told to think of a Traveller character to play in a game starting in November. The referee said it will be a sandbox setting over a course of five game sessions, which means pretty much any character will work.
So many choices.
So many choices.
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