Roll for Sanity


Mostly about tabletop and laptop role-playing games.

Sunday, March 2, 2014

Traveller RPG Die Roll Programs to Peruse

For the last week and a half or so, I've been working on a Windows die roll program for Mongoose Traveller. I wanted it to be dangerous, but not too dangerous. A KISS sort of app. It displays a graph. And it'll also speak, if you let it. But that's as complex a computer program I'll let it get for now.

The program has tested out fine on Windows XP/7/10. Don't know about it working on Windows 8 or not.

Anyway, there is a Mongoose version, as well as a Classic version, for download from my Google drive.

A new 0.8.0 (Beta) version has been added. Uses a combo box instead of a dial for difficulty setting.

ADDED:
A new 1.0.0 (Beta) version has been added for Mongoose Traveller 2nd Edition.

Wednesday, February 5, 2014

Thursday, January 9, 2014

Python: Using Dicts for RPG CharGen





I've seen Python programmers use dicts for defining their player characters in role-playing games. I design characters a different way, but was wondering if others watching this have also used dicts for their game character design or not?

Thursday, October 31, 2013

TRAVELLER: The Package (Test Animation)





TRAVELLER: The Package is the name of Sameoldji's Mongoose Traveller game he's refereeing. This is an animation test I made yesterday, based on a concept painted mega city he found which we've use for inspiration.

Monday, October 14, 2013

Campaign Announced


I found out today that the name of the Traveller campaign I'll be playing in is Traveller: The Package. It will be five sessions and could continue on to ten sessions depending on how things go. There are three players and a referee. It's definitely a sandbox setting at first and will begin to take shape after a session or two. One of the players already has a mind to role-play a psionic character. He'll be human because he doesn't know the Zhodani background (his first Traveller game).

I'm beginning to see a career for my character. Either a scientist or a drifter. Probably human.

Something to Think About

I was told to think of a Traveller character to play in a game starting in November. The referee said it will be a sandbox setting over a course of five game sessions, which means pretty much any character will work.

So many choices.