Roll for Sanity


Mostly about tabletop and laptop role-playing games.

Tuesday, October 31, 2017

Vue is Becoming My Go-To Traveller Illustrator


Trying out some of Vue Infinite's small spherical planetoids. Took me awhile to re-learn how such objects get generated, because technically they are still ground planes.

Thursday, October 26, 2017

More Azun


Someone might know what the floating ball is all about. Having not read the magazine in 30 years, I'd guess it is a... I have no idea what it is. Will have to read up on Azun again.

Wednesday, October 25, 2017

Rendered World Images for Subsectors


I made world images last night for displaying in subsectors. They were rendered in Vue Infinite at 48x48 before MapGen scaled them to their various world sizes. Lunar Cell helped with the generic hydrographics images. My plan is to customize some of them for certain types of worlds still.

Here is the region near Earth. Now known as Terra.


Saturday, October 14, 2017

Coding MapGen for Traveller's Known Space


Spent the day roughing out some of Traveller's known space in Classic Python 2.5 using PyGame 1.9.1 (aka SDL 1.2.13). The big dots are high population worlds. The yellow dot is Reference. Just need to make labels for the sectors, and work on the scroll/zoom bit.

ADDED:


Got my labels going now.

I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium?

Thursday, October 12, 2017

AHL Near World 2


An AHL, back in the day. Modeled in Hexagon 1.21. Rendered in Vue 9.5 Infinite. The Ramparts were modeled in Amapi 7.51 Pro. Postwork in CameraBag 2.8.01.