Traveller High Society


An RPG Blog


The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2017 Far Future Enterprises.
Traveller is a registered trademark of Far Future Enterprises.

Sunday, September 24, 2017

Trillions of Lives


I got a fax today. The '70s wants its starship terminal displays back.

This is exactly how the Far Future looked to me as a kid. With people telling me about the math required in order to play the game. Math I have yet to run into. Because, Far Future.

Wednesday, September 20, 2017

TRAVELLER RPG: The Scattered Bubbles of Charted Worlds




Still pushing Matplotlib in the direction I want to be taken by it. Using the recursive brute force method of Python 2.5 programming. As well as importing code from past futures. But to what end? I'll upload it to my GitHub if anyone is brave enough to convert it to Python 3.6+.

Monday, September 18, 2017

Sunday, September 10, 2017

Saturday, September 9, 2017

Friday, September 8, 2017

TRAVELLER RPG: Saving NPCs and Homeworlds to a CSV File

Been playing with the CSV file format using Python and OpenOffice, so I can store generated NPCs and their homeworld data.




Thursday, September 7, 2017

TRAVELLER RPG: Error-Checking Dice Rolls

Whenever I need a random number generated in my Python code, I simply have the computer roll dice so I don't have to remember how all the various random commands are used for the language.

Even though this adds overhead to the final code, it's very minimal as far as speed is concerned when generating non-player characters for a role-play game. So of course I had to introduce logging features to my app on top of all that. Because.

This video gives an idea of how many dice rolls are performed while generating characters.


Saturday, September 2, 2017

Some Amara Ships

Some Amara cruisers I decided to do some tweaking with. Modeled in Hexagon. Rendered in modo.



Sunday, August 27, 2017

The Starjumper

The Starjumper. The experimental jump-1 starship that would put generation ships out of business.

Many centuries later, a scout crew is investigating the ship. Long thought to have been lost over time.

Rendered in Vue.



Tuesday, August 22, 2017

Wednesday, August 9, 2017

Trying Out an Illustration Style

I dragged out my old Carrara 5.1 Pro with WireFrame Pro installed, and imported my Free Trader model to get this illustration look. It's one of the reasons I still have Carrara.



Saturday, August 5, 2017

A Re-Mastered Broadsword Vue Scene


Last night, I was looking all over for my Broadsword scenes. Then I realized they were all done virtually instead of locally. I was able to reverse-engineer one of the scenes I did in the past and create imports from it for use in a Vue scene that I had thought I made for this ship in the past.

I guess what I'm saying is, this is my first render in Vue, of this ship, in over a year. A one-pass render with no layered processing, that I normally used Paint Shop Pro for in the past with my Broadsword and Cutter models.

So this Vue scene file here will be my new master to make renders of other scenes from.

Thursday, August 3, 2017

TRAVELLER RPG: Pirates of Drinax for Pre-Order



Just my initial thoughts about the mega game being released for Mongoose Traveller 2nd Edition.

Thursday, July 13, 2017

No Landings Allowed

Looks like I'll be using the start of an old space elevator model as a base for my highport. It will give the Free Trader something to tether onto, or park inside of.

For reasons unknown so far, ships may not be allowed to land on the planet surface. So all trading is done from orbit.

Wednesday, June 28, 2017

Finishing Up the Ship Model


A passenger, sitting in the Captain's chair, looks out at the planet below while wondering if help will arrive.

I added a Poser 6 figure (the V3 variety) to the Free Trader model. Gave her a sitting pose first before importing the PZ3 file into Vue 9.5 Infinite. I ended up having to resize her, as the video will show.



"Cold As Ice" is Her Name

The blue stripe came first. Then the name. Then the dice, rendered in modo.




ADDED:
Orbit shot.


Monday, June 26, 2017

3D4 Rolls for CharGen Attributes

Space Furniture

I been modeling the chairs for the Free Trader I'm working on. Nothing fancy yet. Just need two for the cockpit area.




ADDED:
Got the desk and foot rest installed.


Wednesday, June 21, 2017

Painting Starships

I'm sitting here thinking what color to paint my Free Trader? The original artwork was B&W, and mostly white. The Traveller far-future looked bright, etc.

I may end up making various paint jobs for this modeled ship. Setting comes first. What is the setting that this ship will be in? How are ships painted in that setting? Were all such ships sold in yellow? What decals do settings glue onto their ships?



For now, I'm just trying out different burn/scratch/pit marks, seeing what jumps out at me for a paint job.

ADDED:
Ok. Found some white paint that wasn't too bright.



MORE ADDED:
Some drafts.


Tuesday, June 20, 2017

Modeling a Free Trader


I spent a few hours, playing with different apps I have, doing various draft models of the Free Trader. It will be a lo-res model when completed. Something that I don't want to spend more than a couple days on. Which meant Hexagon would be used. Ha!

Amapi Pro is great at NURBS. But it is a terrible box-modeler, which I was finding worked better for this kind of object. I had forgotten that Hexagon does boolean cutting, which speeds up the modeling process as well. I'm hoping I don't have to do too much clean-up work on the mesh, once I'm done cutting chunks out of it.

Because I'm old-school, when it comes to modeling Traveller ships, I tend to use only the first drawing made of a ship for reference. I have no idea what the back or bottom of the Free Trader looks like, because there is only the one image of it in The Traveller Book hardcover on page 64. Maybe I have some notes that I took about that back in the day still. Otherwise, creative license as usual.

Like all models I make, this one will also be done by eyeballing things. No tracing.

ADDED:
An update of the model.


Thursday, June 8, 2017

Can't Roll Less Than Five Using 2D6



Ok. So what happens when your 2D6 rolls are less than 5, and you change them to 5? This happens. 28% of the time, you'll get a 5.

Sunday, June 4, 2017

Broadsword Candy


Thought I'd try different mixed medium for this pic. Lots of postwork that was done in just one click. I might try a water color filter on the scene next.

Thursday, May 18, 2017

Monday, May 8, 2017

A Traveller Book I Wanted as a Kid

In the late '70s, I had Traveller. And I had a SINCLAIR ZX81. The two went hand-in-hand. And both had very cool books they used. So my dream book, at that time of course, was to have this one.

Saturday, May 6, 2017

Mint Condition Traveller LBBs

I'm so tired of seeing images of old beat-up Traveller books on the Internet. So I thought I'd post new-looking ones.



I'll add the last book later. Gotta go get some pizza first.