Traveller High Society


An RPG Blog


The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2016 Far Future Enterprises.
Traveller is a registered trademark of Far Future Enterprises.

Saturday, November 12, 2016

Traveller is Close to 40 Years Old Now

Marc Miller was in a discussion panel at Gamehole Con this year, where he talked about Traveller.

Tuesday, July 19, 2016

A Year Goes By Fast

Well... 2015 (around this time of year) was interesting for Traveller role-players. Still feeling the effects of it a year later.

A year ago, Mongoose Traveller Second Edition was in play-testing, Traveller 5.1 was released, and a series of Agent of the Imperium novels was an idea.

And now we see Mongoose Traveller Second Edition is in print. And we see the first Agent of the Imperium novel is in print, which is based on Traveller 5.1.

I think that was quick. Time flew by for these projects. Schedules were made. Deadlines were met. I had to cancel my book order of Traveller: Prime Directive, because it's been five years now and doesn't look like it will ever be a thing.

Saturday, July 16, 2016

Handling 2019 in Your Pre-Traveller Eras

In 1982, I was guilty of using Blade Runner as part of Traveller's future timeline. It kind of made sense, since 2019 was far off enough sci-fi-wise to fit in with far future stuff, etc. I'm sure many did this with their Blade Runner Traveller gaming.

Now that 2019 is almost here, and Los Angeles still looks the same (maybe with a few new taller buildings here and there), we can't really use Blade Runner (the movie) as a setting leading up to Traveller. Assuming still, the whole timeline progression thing.

So Blade Runner 2 is the next try. It takes place decades from now. So "in the far future" again. I'm curious what computers will look like in BR2. If it's still old Syd Mead style analogue stuff, then ya, I may have to make an excuse for Traveller's timeline being tacked onto the sequel's timeline. But if computers are iPhones basically in the new movie, then (what the heck) Traveller will still be a thing much later than the movie takes place in. In the same universe, etc.

I mention this only as a way (there are many other ways, of course) that I would introduce players new to role-playing to using Traveller. Players will already know the setting from the movie, so that won't need explaining to them.

My hope is that BR2 is a good movie.

Another scenario... again, one I've probably used a few times already... and that is, still use Blade Runner as a starting point. But add 40 years to 2019.Same story and all. Just make it 2059 instead.

I have never had a player complain about having some Blade Runner in a Traveller session. Some planet somewhere is bound to be similar to the movie.

Then there are those days when I feel that Traveller has no Blade Runner whatsoever in its timeline, because different timeline.

How will you all handle 2019 in your pre-Traveller eras, if you do?

Monday, July 11, 2016

Wednesday, July 6, 2016

How Alien Are Your Aliens?

A video request where I talk about alien races, alien animals, and alien in-between.


Convincing New Players to Try Traveller

A video request where I talk about getting players interested in Traveller, and into role-playing.


Wednesday, June 29, 2016

A Space Elevator Draft

I resumed work on my space elevator last night. It was modeled in Hexagon 1.21 using a repeated stack of links. I think it's 12km tall. Might be more than that. So I can repeat what I've built onto further stacks until it reaches some orbit height somewhere. But for close shots, I had enough of the elevator to work from for this Vue scene.

The longest part was just deciding how big the anchor should be and what that all looks like. I still have a lot of structure to add around the ground connection. I'm thinking of having the elevator go down a ways into the ground. But I still need something in the ground for the elevator shaft to hang onto. So that is being worked out.

This shot could be of a new (found) world. Vacant. For reasons, an elevator was approved first before any starport construction. Maybe the starport will be pre-fabbed on the spot, depending on what materials are left behind when the elevator is completed. If in twenty years, this world is expected to be a busy place, a class A starport will be attached near the base, along with a highport at the other end. Otherwise, it will default to a class C with just drones roaming the wastes until someone wants to make something out of the world.

I needed a real basic image like this for artifact use in a one-shot. Maybe two one-shots ago. So now I made time to make one for show-n-tell with players for the next time. Depending on how that elevator holds up, more stuff may get added to it for another possible one-shot.

Tuesday, June 28, 2016

Why Not Keep Mongoose Traveller 1st Edition Books?

I was asked about 1st edition Mongoose Traveller about a week ago. At a game store, someone brought up the green titled books, and if I was going to keep mine or not.

I figured they were talking about the new 2nd edition being released, and that maybe they were thinking the 1st edition books were not compatible. I didn't have much time to answer, because of some game events starting up. I just remember saying that I planned on keeping the 1st edition books because of their advanced character generation rules.

As I was heading to my car, I was thinking about the different books. One of them was Cybernetics. And I had forgotten why that book was yellow instead of green titled. I think I was driving to Krispy Kreme, still thinking about it.

I just now thought about that question again. And looking at my Traveller bookshelves here, I'm seeing that the book is indeed one of the yellow ones. Which means the rules are not strictly for the Imperium setting. They're more generic in their use.

So I started looking at the other yellow titled books I have. I'll be keeping those as well, because of the generic-ness of them.

Friday, June 17, 2016

Looking for Beta Testers

I'm looking for Beta testers who can test an NPC generator for the next two weeks on their Windows computers.

Message me your email if you want to be a tester.

Friday, June 10, 2016

Revisiting Some Traveller 5 Charts After Reading Agent of the Imperium

In this video, I show various Traveller NPCs being generated.

This was after I replaced some Mongoose code with some FFE code for generating nobles and homeworlds. With the main focus being on the added trade codes for planets from Traveller 5.


Wednesday, June 8, 2016

Traveller: Knowing The Difference

It's 2016, and people still confuse RPG system with setting.

They'll say how they love a setting, for an RPG that has no setting. Or they'll say they love a game system, when they are talking about a setting source book.

They are the same chuckle heads that say, "but that isn't how Star Wars works", when talking about Traveller's game system.

Anyway. When someone tells me they love Traveller, it means nothing to me. It's like saying they love TV. I like to know what part of Traveller they're talking about. Make them think about what they just said. It only helps both of us.

Saturday, April 16, 2016

TECH: A Gaming Point of View




Point of view is very important in gaming. It just is. It's kind of a huge deal in forming the workings for your game's design. If building a game is done through layering, point of view is probably the thickest layer to work in.

Players will decide what parts of a game they will spend their most time at playing/doing. A quick configuration setting can remove a point of view entirely from their gaming style. In effect, they have changed the kind of game they are playing. This is all before any modifications are added to a game, which further alter what a game is (or will be) about.

Wednesday, March 30, 2016

Skyrim Has Teenagers Now

This is Mikki.

She is one of the Sassy Teen Followers from a Skyrim mod. The reason why I'm posting this image of a Skyrim teenager, or even mentioning something so mundane, is the fact that Skyrim simply has no teenagers. They don't exist. People are either small children, or are large adults.

There are a few Skyrim characters that are "teenagers", but they have adult voices and adult bodies. Often times, such characters are bigger and tougher than my character. So now there are three real teenagers in Skyrim added by this mod.

Finally.

Another reason why I'm posting about this is because these three characters look like teenagers. Typically, "teenager" mods include japanime girls. Or they include big girl bodies with tiny girl heads. There are hundreds of hundreds of such mods for Skyrim. Every one of them is complete crap, as well as lame.

This mod not only gets the age and height right for teenagers. It gets the voice right as well. Thank the Gods for custom voices that top-notch modders are creating now.

I'm not a modder in any way. I was told these followers are their own custom race. So I guess that means they won't show up as Nord by Skyrim. But they at least look and sound the part. They can be downloaded from http://www.nexusmods.com/skyrim/mods/74264

Thursday, March 3, 2016

Dragons and Spaceships

 
Alejandro Olmedo has been painting a world with dragons and spaceships. And they fit nicely together. People cringe when I mention dragons in my High Society Traveller. Take a look at his project gallery at http://alejandroolmedo.cgsociety.org

Saturday, February 13, 2016

Make Traveller Subsector Maps in Hexographer

Here's a video showing how to make Traveller-style subsector maps using Hexographer. Because of the transparency along the edge of a generated map, a photo editor that can work with PNG files will also be needed for embedding maps in your other images as overlays, etc. A free editor to use is Inkscape. I'm using Paint Shop Pro in this video.









Tuesday, February 9, 2016

The Worst RPG Rules I've Seen in a While

"Are you a virgin? This can be very important if you are female and trying to charm a unicorn."

Really? Yes, it's true. The quote above is from an RPG called RINGWIELDER. Best to stay clear of it. I beg of you. For everyone's sanity. This is exactly the kind of role-play rules that have mentally scarred many an adult. You know. Those old fat dudes with fanny packs that tell you they have been role-playing for 30+ years. Mention this game to them, and they will tell you what a great game it is. Nostalgia can warp a mind. Very sad.

At any rate, consider this a PSA.

Monday, February 8, 2016

How Do You Role-Play Without Asking Any Questions?

How do you play a tabletop role-playing game without asking any questions? Players I've gamed with already know the answer. But I was curious who else knows? Or is wanting to know how to play a role-play session without every player's turn being a question for the GM to answer a taboo idea?




Tuesday, February 2, 2016

3D Traveller Subsector Maps

On the forums there was talk (again) of using 3D maps of subsectors for Traveller. Squares (cubes) get mentioned every time. Or multi-layered hex map planes are mentioned. Rarely though are 3D hexagons mentioned. I posted a video showing how I used to make 3D maps back in the day. It's not too complicated.