Traveller High Society

An RPG Blog. Mostly about Traveller.

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2019 Far Future Enterprises.
Traveller is a registered trademark of Far Future Enterprises.

Thursday, May 29, 2014

Rendering Traveller RPG Images Using Vue Infinite

I used a ground plane for this shot so I could get some atmosphere added to the edge of the planet. The haze hides the water in the distance. So many ways to make wave effects in Vue. Made decision-making harder.

The main thing was getting the right angle shot of the Broadsword. I didn't want the camera too high, but still higher slightly than the model. A point light was added to get the lensflare to show more. It may be too bright, because the legs are almost white.

A happy accident here. The Sun found itself inside the planet. Technically, Vue (version 9.5) does not use a physical Sun object. It is just a lighting effect for atmospheres. Anyway, I was trying to get the Sun to show behind the planet. But I had made the planet object too big. Thousands of miles wide instead of my usual thousands of feet wide. Vue's Sun "object" cannot be placed that far away from the camera, even though it let's you. The atmosphere renderer proxy-moves it closer to the camera, so it ended up super-heating my world from the inside. The result was, the water became land and the land became lava. The poor lighting conditions then proceeded to light up only the sky, so ship textures came out black (thus the stylized look).

This mash-up happened more likely because I have a ground plane intersecting with a planet sphere. It's all true, the glowing planet is just some spheres inside of spheres with no real atmosphere.

For this shot, I added alien plant life. Then moved the Sun from behind the sphere object (aka the planet). The ships are just copies I placed in various spots. I placed some ships above a couple of buildings (maybe they are landing or taking off). That's how far away and huge those buildings are.

When building a scene to render, I almost always keep everything to scale. The planet is not to scale of course. It is just for looks, and is made small to give the illusion that it is super huge.

Here I moved the Sun out of the frame and cleared out the grass from under the main ship.

Not much to say here. I used my Mars model this time. No atmosphere used at all. This is how images looked when printed in Starlog magazine in the '70s.

Space: 1999 used such shots, and got away with it all the time on television.

Anyone that knows sci-fi movie history will recognize where this shot comes from.

By the way, CameraBag 2.0 was used for all the postwork on these renders. It's great for removing most of the CG look from them.

Sunday, March 2, 2014

Traveller RPG Die Roll Programs to Peruse

For the last week and a half or so, I've been working on a Windows die roll program for Mongoose Traveller. I wanted it to be dangerous, but not too dangerous. A KISS sort of app. It displays a graph. And it'll also speak, if you let it. But that's as complex a computer program I'll let it get for now.

The program has tested out fine on Windows XP/7/10. Don't know about it working on Windows 8 or not.

Anyway, there is a Mongoose version, as well as a Classic version, for download from my Google drive.

A new 0.8.0 (Beta) version has been added. Uses a combo box instead of a dial for difficulty setting.

A new 1.0.0 (Beta) version has been added for Mongoose Traveller 2nd Edition.

Wednesday, February 5, 2014

Thursday, January 9, 2014

Python: Using Dicts for RPG CharGen

I've seen Python programmers use dicts for defining their player characters in role-playing games. I design characters a different way, but was wondering if others watching this have also used dicts for their game character design or not?