Wednesday, December 31, 2014
Monday, December 15, 2014
Saturday, December 13, 2014
Thursday, May 29, 2014
The main thing was getting the right angle shot of the Broadsword. I didn't want the camera too high, but still higher slightly than the model. A point light was added to get the lensflare to show more. It may be too bright, because the legs are almost white.
This mash-up happened more likely because I have a ground plane intersecting with a planet sphere. It's all true, the glowing planet is just some spheres inside of spheres with no real atmosphere.
When building a scene to render, I almost always keep everything to scale. The planet is not to scale of course. It is just for looks, and is made small to give the illusion that it is super huge.
Space: 1999 used such shots, and got away with it all the time on television.
By the way, CameraBag 2.0 was used for all the postwork on these renders. It's great for removing most of the CG look from them.
Tuesday, March 25, 2014
It may look like I'm telling the dice what character to roll for me. But I'm really just throwing away a lot of character sheets until the character I asked for is created.
I'm curious to see how other people's Traveller CharGen apps handle the creation of preferred characters. Do you have a video? What programming language are you using? Or am I the only person in the universe that is doing this? There's got to be others.
Sunday, March 2, 2014
The program has tested out fine on Windows XP/7/10. Don't know about it working on Windows 8 or not.
Mongoose version, as well as a Classic version, for download from my Google drive.
A new 0.8.0 (Beta) version has been added. Uses a combo box instead of a dial for difficulty setting.
A new 1.0.0 (Beta) version has been added for Mongoose Traveller 2nd Edition.
Saturday, March 1, 2014
Monday, February 17, 2014
Wednesday, February 12, 2014
Wednesday, February 5, 2014
Saturday, February 1, 2014
Wednesday, January 29, 2014
Sunday, January 12, 2014
Friday, January 10, 2014
Thursday, January 9, 2014
I've seen Python programmers use dicts for defining their player characters in role-playing games. I design characters a different way, but was wondering if others watching this have also used dicts for their game character design or not?